using UnityEngine;
using System.Collections;

public class GameSettings : MonoBehaviour {
	
	void Awake() {
		DontDestroyOnLoad(this);
	}
	// Use this for initialization
	void Start () {
	
	}
	
	// Update is called once per frame
	void Update () {
	
	}
	public void SaveCharacterData() {
		GameObject pc = GameObject.Find("PC");
		PlayerCharacter pcClass = pc.GetComponent<PlayerCharacter>();
		PlayerPrefs.SetString("Player Name", pcClass.name);
	}
	public void LoadCharacterData() {
		
	}
}
